Monday, July 19, 2010

We now interrupt your regularly scheduled program... debut the new Crescent Hills that I've been working on, it's been eating up my time. I didn't want to bring it to the blog yet because I didn't want to broadcast yet another world that I'd inevitably give up on. This one is actually almost finished, so I'm doing pretty good. Since I used the Riverview template to make this world, I had to delete the actual Riverview to get it to work (R.I.P.). However, I think it will be worth it to see my ideas in action. Plus, I got to keep all the Riverview items with none of the Riverview. Sweet!

My sim, Annie Rico (who you might recognize if you played "Annie's Millions") just entered the nectary. I tried to make it arty and French-y (the term "French-y" used very loosely)

She took a stop by the convenience shop to pick up some stuff from the general store, but alas, nothing! I think my two register hacks are conflicting.

She got tired, so I took her out into the woodlands for some rest.

And that's about all that's happened so far. :) For more views of the world, click here. I'll be doing some more work on the world tomorrow and I'll be visiting the Dillard household once again.


  1. Looks cool, so far. :) I'd love to see more of the world. I'm always a-flutter with envy over anyone who actually has the attention span to sit down and work on a project like this.

  2. Thanks! :) And I envy them as well to be honest! I'm already a bit drained, and this is only a few weeks worth of work (a lot of the busywork was done for me because it was already sculpted and all I had to do terrain-wise was replace the offending terrains). I don't know if you caught my post before or after I updated it, but you can check out more pictures here:

  3. Looks awesome. Especially the woodland area and hidden water hole. And I love those apartments side. It made me miss the apartment EP on TS2. Good luck on making the final touches!

  4. Thank you MJ! I miss the apartments as well. I tried to make a costly and unique version of the townhome that came with Nightlife to substitute. :) Now all I need to do is the interior!

  5. Nice job. Good attention to detail and starting with Riverview lite means that you had some roads and terrain to start with.

    I tried CAW but it would take a lot of time and planning to get things just so. With a nearly infinite number of blogs to update (ok, not infinite but several), I went back to playing. LOL I'm just a user of world. :)

  6. Haha, thank you! I know what you mean, I've been through six worlds I think, and so far I've only completed one (but I didn't like the look of it so I dumped it). It's so much easier to use some of the worlds made by other simmers, but what I noticed was a bit harder to find was a neighborhood for both storytelling and actual game-play. I wanted to make a world that was a bit more "open" and a lot less fixed on one or the other.

    I think my favorite buildings/areas so far would be the nectary and the woodlands. They're fun to play, and the nectary is kind of like a museum as well as an actual nectary. It looks like it has history behind it. And as for the woodlands, well, that would be any outdoorsy loner sim's paradise. :)

  7. Color me impressed. I looked at CAW for half an hour and knew I didn't have the patience.

    I really like the look of the woodlands.

  8. That looks great. I clicked the link and looked at the other pics too.
    I still haven't tried CAW again. Too much work for me.