Showing posts with label CAW. Show all posts
Showing posts with label CAW. Show all posts

Monday, July 19, 2010

We now interrupt your regularly scheduled program...

...to debut the new Crescent Hills that I've been working on, it's been eating up my time. I didn't want to bring it to the blog yet because I didn't want to broadcast yet another world that I'd inevitably give up on. This one is actually almost finished, so I'm doing pretty good. Since I used the Riverview template to make this world, I had to delete the actual Riverview to get it to work (R.I.P.). However, I think it will be worth it to see my ideas in action. Plus, I got to keep all the Riverview items with none of the Riverview. Sweet!

My sim, Annie Rico (who you might recognize if you played "Annie's Millions") just entered the nectary. I tried to make it arty and French-y (the term "French-y" used very loosely)




She took a stop by the convenience shop to pick up some stuff from the general store, but alas, nothing! I think my two register hacks are conflicting.


She got tired, so I took her out into the woodlands for some rest.


And that's about all that's happened so far. :) For more views of the world, click here. I'll be doing some more work on the world tomorrow and I'll be visiting the Dillard household once again.

Saturday, March 27, 2010

March 27, 2010- A very short update

With finals coming up, I haven't been able to tend to my CAW project as much as I'd like, but so that you guys have something to see, I present you with pics! :)




Also, these lovely screen captions are courtesy of the free photo-editing program Photoscape, which has allowed me to take better screen caps as well as making them look more enhanced. :)

Saturday, March 13, 2010

March 13- 2010- More Create A World!

I did some quick editing (about 30 minutes to an hour) in CAW today, and I have some new pics to show you guys. :)

Crescent Hills

Crescent Lake

Bridge (I removed the other bridge)

Rock bed (I don't know if you can tell, but the rock bed is right next to the cluster of rocks show in in the picture. I took some landscaping rocks as well as some smooth granite rocks and sunk them a little below the ground to add realism. Hopefully you'll be able to see them if you click on the picture)

Things seem to be coming along nicely so far.

*Also, judging by some of the pictures, the dirt and the terrain look very messy. I promise you that this is merely a side affect of CAW, and that it looks as it should when zoomed in far enough. :)

Friday, March 12, 2010

March 12, 2010- CAW Pics :)






I've still got some work to do on the bridge, but it's coming along nicely. I still wish we were allowed to use the bridge that came with Riverview. I'm still working on the terrain as well, as you can see lol. I don't know what I'm going to do with the mountains, and I don't know if I should go ahead and paint the mainland as well since it's rather large and it'll be a pain to try and fight with the opacity settings again. Also, "x" marks the spot! Or more accurately..."x" marks the center of the map which will be the city. And the lake that I showed you was shaped like a crescent moon by accident, but now it'll be called Crescent Lake. I'm not laying down any official roads until I get the terrain situated.

This world will be landlocked with the exception of the one part that faces the ocean, and the little island that links to the other side of the world. I'm actually thinking about turning the mountains into hills maybe, so I can have my Crescent Hills. That, and I have no clue how to paint mountains that aren't snowy, lol. I can't seem to find good mountain textures. It's supposed to be kind of country-like anyway, so it would work....

Wednesday, March 10, 2010

March 10, 2010- First day in Riverview

Anya made her way to the community gardens so she had something to do while I scoped out more of Riverview's scenery. I always noticed how pretty it was, but I never really went around the neighborhood and took pictures as inspiration for my own world. I got some pretty good pictures.




Since I left the game running while looking for new pictures, I neglected poor Anya for about 8 or 9 sim hours. However, I was tremendously shocked when I found that she pretty much took care of herself. Now, for the most part, TS3 sims are better to leave along compared to TS2 sims, but they still pretty much pee and fall over and die if I leave them attended for too long. Maybe Anya will be different.

And speaking of Anya, she is CC free and ready to be shipped to your game!

http://www.thesims3.com/assetDetail.html?assetId=2100204

Enjoy!

Tuesday, March 9, 2010

March 09, 2010- She may look familiar to you...

I was fooling around in CAS today, and I remade a pre-made that I used for one of my stories. If she looks familiar, it's because it's Selma, but modified, renamed, and childless. I figured that I needed to spend some time actually playing the game (especially Riverview, which I think is the most scenic) if I want to get a good start on my world. So I'll be playing her through Riverview for a bit.

Meet Anya Francois: a good, easily awoken, flirtatious, excitable, and clumsy sim who would love to become an international super spy. Unfortunately, her adventure doesn't quite begin just yet. I don't have enough time to play and blog, so right now I'm just getting back into the habit of blogging with this post. Her adventure will start tomorrow, and will hopefully be up by Thursday.

On a side note, I've become "addicted" to making sims with minimal cc. It inspires you to try harder, and to go outside of the box so all the sims don't look the same...which was difficult enough in TS2, lol. I think Anya turned out rather nicely in contrast to Selma. I smoothed out some of the rougher edges, and fixed the nose because it bothered me a lot. I see a lot more personality in Anya than I do Selma.

Thursday, March 4, 2010

March 04, 2010 An apology as well as an update





So I just wanted to apologize for being away for so long, again, and thank you for continuing to read this blog. I'm going to start on a new template (again), and hopefully, this one will be even better than the first and the second. CAW is all about trial and error, so some things don't really work out as planned. With that said, I think I'm going to make a landlocked world slightly based on New Zealand. It will still have a beach, or maybe a beach-like area, but I've been in a CAW slump for so long, so over the past month I have done virtually no changes to the template, and when I saw some pictures of NZ yesterday, I was amazed. It's truly a beautiful and scenic place, which I think is something we would all want as a base world. :)

Since I plan on having this be a landlocked world and not an island, the template probably won't look like NZ itself. The pictures at the top of the blog are pictures of NZ that I'll be using as reference points.

This may or may not wind up requiring WA, I'm not too sure. I'll see how far I can get with some imagination and creativity, and then if I still need some WA objects like plants, bridges, and rivers, I'll go ahead and install WA. Hopefully it can remain WA-free. :)

Saturday, February 13, 2010

February 13, 2010- Pobreza Update #2

Selma starts off her Tuesday afternoon teaching Lily how to talk on her day off from work. She finally got the sleep she needed, and boy did it pay off! She's feeling pretty lucky; maybe she'll get a raise at work soon. Or even better, a promotion.

And while Selma was teaching little Lily about the Simlish language, I was busy making what could very well be Selma's dream home. With 3 bedrooms, 1 bath (but the middle bedroom can easily be converted into another bath), this home was spacious, affordable, and in a "better" neighborhood. Not to mention it's only 10 or 20 sim minutes away from the daycare and the school. Unfortunately, Selma only has $256 dollars to her name, while the price tag for this house is about $21,000. Here's hoping for that promotion!

Selma took advantage of the fact that the daycare was open 24 hours of the day, and decided to begin teaching Lily how to potty, and how to read. Overall, it was a peaceful day.

That all ended at about 2AM, though. Lily wouldn't stop crying, and Selma was once again extremely tired. That, and the sink broke! It seems her luck is wearing off.

When she woke up a few hours later, the entire room was flooded! Unfortunately, Selma didn't have time to mop up the puddles. However, she was able to repair the sink entirely on her own.

Selma was disheartened when she saw the steep price on her bills. $885 was quite a bit of simoleans and she didn't have enough money. She had to sell her sofa set and replace it with a smaller, cheaper love seat. It wasn't a huge trade, but it still bothered her that she couldn't even make ends meet.

Selma left for work, hoping that if she arrived early and worked harder than usual, her luck would turn around. Thankfully Selma remembered to hide the TV before the babysitter came.

Selma arrived home from work tired, burned-out, and stressed. She wondered why she worked so hard for a $98 paycheck, and thought about quitting and working full-time at the local police station, or maybe the community theatre. Then, she was reminded of Lily and the fact that she can't take care of herself just yet, and she was also reminded of the crappy babysitter who would surely let her baby starve to death if she left her in her hands for 8 hours. Selma decided it would be best to wait until Lily was of school-age to apply for an actual job.

Oh, and Lily finally learned how to talk!

She was also potty trained on the same night. Lily's growing up so fast!

The workshift on Thursday was like every other workshift Selma's had so far at the Pobreza Day Spa. She's worked her butt off, only to be berated for being so stressed out, and rewarded with only a $98 check.

Friday was a different story, however. For one thing, Lily learned how to walk! And it's a good thing too, since Lily's birthday is today. Which also means that Selma can finally get the "real job" she's been looking for. No more minimum wage!

Lily grew up into a child later on that day, and is taking quite a bit after her father. She'll start attending Plumb Elementary in two days.

While Lily enjoys her cake, Selma is busy hunting for easy bacon. She sent her resume to Hogan's Deep-Fried Diner, and they accepted her. Finally, she'll be getting more money in! Of course, she's not much of a chef, but if it pays the bills...

-----------------

Wow, we're on Friday already?! Only two more days until Sunday, which would make it a week. I think I'll extend the deadline, since I need to test out the school and Lily won't be attending school until Monday. So make that two weeks in Pobreza!
I'm really happy for Lily and Selma. So far, things seem to be looking up for them. More income, less babysitter, less whiny Lily...the works. :)
And also, Lily's new trait is Frugal! I figured it'd be fitting, considering the lifestyle that Lily's lived so far. The more money saved in this household, the better!

Tuesday, February 9, 2010

February 09, 2010 - A Week In Pobreza (Days 1-3)

*So today I created some families (some might show up in the official neighborhood, most are just fillers created by EA) and I decided to have the Langston family be my testers. I'm really excited to show you this part of New Haiven because for the most part, everything turned out like I hoped it would. A lot of places in Pobreza can be accessed by merely walking, cars aren't really necessary (which is why it annoys me when the carpool to take Selma to her job when it was only a few steps away). And unfortunately, the daycare doesn't work as I thought it would; it would still prove to be handy if you had a child that needed entertaining or if you had a child who could watch over the toddler/baby in the household. It appears you can't just drop off infants and toddlers without being left with a child or older.*

Welcome to Pobreza, New Haiven!

A city that was once full of life is now a community stricken of poverty and neglect. Formerly named Spruceville, it has been renamed by City Hall to match its current financial state. Full of crime and petty theft, Pobreza is far from the ideal place to live. It also has some shady characters. Mix that all up with a suspicious warehouse and an understaffed police department, and you have a rather unsafe town.

*some background*

Selma (Marx) Langston wasn't always poor and didn't always live in slums. In fact, how she got to Pobreza is actually a very long story. Selma was in love with a man named Lucas Langston, and they met each other in Sunset Valley. Amazingly enough, the were both very Flirty and Commitment-phobes. Selma and Lucas tried having an open relationship, but they got jealous very easily. They made a promise to battle their commitment phobias together for the sake of love. They got married and moved into a nice family home. They were considered upper-middle class by the residents of Sunset Valley.
Then, disaster struck. Lucas was staying "at work" late for many nights; sometimes he wouldn't make it back in until 4AM. Selma tried to let him "sew his wild oats" for as long as she could until she found out she was pregnant with his child; then she confronted him about his assumed infidelity. He denied it, and Selma moved into her mother's home. While Selma was staying at her mother's abode, Lucas set the house on fire by accident, leaving nothing but ashes and dust behind. Of course, Lucas perished in the fire.
Selma found out when the Sunset Valley fire department contacted her. As soon as she got the news, she went into a deep bout of depression, even threatening to run away to Riverview to start anew. She gave birth to Lily a day before expected, making her premature. (think: day= month) Thanks to Selma's healthy Vegetarian diet however, Lily was born healthy, even though she was slightly underweight. For such a Lucky girl, Selma sure didn't feel lucky at all. A few days after Lily was born, she found out that her husband made investments in a local criminal scam, and the Police took all of Selma and Lucas' illegally-acquired savings leaving her only $17,000. On the bright side...Lucas wasn't lying when he said he wasn't having an affair. With what little money she had, she picked up her things and headed to Pobreza, New Haiven in hopes that maybe things will turn out right the second time around.

This is the place that Selma and Lily Langston dwell in. It has roaches in the front yard, and very little space, but it was pretty cheap!
Selma still has some job-hunting to do, so I sent her out to the Day Spa to apply as a receptionist. But it looks like Selma forgot something. Or more accurately, someone.

"...Mama?"

"Lily!" Selma ran back to her trailer after forgetting about poor Lily.

"But where can I put you? I can't take you with me..." Selma thought for a second. What was that one place she once read about in the newspaper ads?
"Oh yeah, the Plumb Daycare Center! How 'bout it Lily Pad?" She said, smiling at Lily. Her only reply was a giggle.

"This is...interesting." She said aloud. This is by far the cheeriest place she has come across in Pobreza, but that's not saying much. It's also the cleanest (but again, not saying much). The siding was stark white and the steps looked like they were cleaned regularly, but the weeds and the dead plants concerned her slightly. Would this be a good place to leave her child?

"Wow, this is nice!" She exclaimed. Everything looked so neat and orderly, which pleased her Perfectionist side. Too bad that the daycare is closed.
"I guess I'll just have to take you back home for a bit, Lily Pad." she sighed. Baby sitters were so expensive nowadays, and it's bad enough that she has to use them while she's at work. Thankfully, Lily won't be a toddler for much longer.

After taking Lily back home and leaving her with a sitter, Selma made her way to the Pobreza Day Spa. She got the job almost immediately after walking in; who says that job shortages are a bad thing after all?

Selma went back home and got Lily so they could go to the Bookstore together. She wanted to get Lily some developmental books, but she wound up chatting with a few of Pobreza's "odd" residents.

She got along rather well with Stephen Braxx, the resident bad-boy (who still lives with his sister) but his hot-headedness annoyed her. One minute, they were flirting, and the next, he was yelling profanities at her right in front of her daughter! No thank you!

Then there was Donovan Delano, who was also employed in the Criminal career track. Boy oh boy, did he make her heart flutter! But when she found out he was a married man, she ruled him out. Maybe the old Selma would have went for the challenge, but now that Selma has a daughter, she's matured a lot since then. And evil or not, Donovan seemed to love his wife quite a bit.

Finally, Lily broke free of Selma's grasp with her mastered squirming technique. It's a good thing too, because Lily was getting rather bored watching her mother talk to random men.

She then started talking to Clive Harper which was going pretty well until he had the nerve to complain about and criticize her daughter who was innocently playing with her toy! Selma fought back by calling him a baby, and then quickly walked away before she had the urge to declare him a nemesis.

Selma took Lily back home because it was getting late and she had a date with Stephen. Even though he was rather hot-headed, she decided to try and keep her mind off of that. Stephen wasn't her type and his life of crime and foul mouth wouldn't be a good influence on Lily, but she was getting lonely. A bit of socialization would do her well.

Selma and Stephen made their way to Mike's Bar for their "date". She heard the profanities in the music blasting from the stereo, and was very glad that she decided to leave Lily at home.

For the most part, their date was fun. They played some foosball and drank a few glasses of juice. But for Selma who was a recovering juice-a-holic (she became addicted shortly after Lily was born), "a few glasses quickly became a few bottles.

And "a few bottles" quickly became "a few too many" bottles.

---Next Day---

"Where am I?" Selma mumbled to herself.
She passed out at Mike's Bar, still feeling slightly intoxicated with juice. Stephen was nowhere to be found; in fact, no one was there. She looked at the clock: 7AM.
"7AM...oh no...LILY!!!"

With as much energy as she could muster, she ran back home to Lily and hoped that the babysitter didn't have a hefty fee for her to pay.

And just in time too, because as usual, the sitter is crappy.
After changing Lily's diaper and putting her to bed, Selma went into the kitchen to have a snack before work.

Unfortunately, she passed out in the kitchen in between taking care of Lily and trying to eat.

After Lily settled down, it was already 11AM and she barely had time to eat, let alone nap.
She later passed out again outside of the day spa; her co-workers found her and woke her up. She was late and hungover for her first day of work!

When she got home from work, she dismissed the babysitter and promptly passed out. The babysitter didn't even bother to wake her; she just left without a sound. Thankfully, Lily's screams woke her up.

After taking care of Lily again, Selma finally got to sleep on her bed for the first time since she's moved to Pobreza. This would prove to be an interesting week.



-----------------------

This was an interesting update! So before I tell you what wasn't staged, I think it'd be easier if I tell you what was staged:

1. The meet-up at Mike's bar
2. The history of Selma and Lily

That about narrows it down! Lol! She actually did pass out in front of the Day Spa, and at the bar, and twice at home; she actually had me worrying for a bit. That is the last time she's going out partying! The background is something I actually wanted to play out in-game for this testing, but I decided that would be too much work just for a neighborhood test. So that would have been their background/history if it weren't for the fact that they're CAS sims. ;)
And for some reason, none of the sims were drawn to the bar (or anywhere else for that matter), but they all frolicked to the bookstore. Hmm....are these criminals in disguise, or nerds in disguise?

This isn't exactly what I planned for a tour, but I think it would work out. Instead of showing buildings and the description of those buildings, it would show how sims in Pobreza live. That being said, do you think your guys' sims would last a week in Pobreza? I actually doubt that Selma and Lily will, lol! And man, I wish that roaches carried diseases like they do in real life...